i love this game idea if done true to have real CFS is and not trivalised in anyway at all.
Im curious by what you mean by with discipline you recovered? Do you mean by that via pacing yourself much better and not pushing yourself too hard???? or do you mean you forced yourself to do things and by doing that became much better??? or throu forcing yourself throu GET??? If its the second things, that isnt how most of us experience CFS at all, and if so, you'd need to keep your own views of a psychological aspect out of the game idea.
// actually I shouldn t have put "with discipline", god knows why I got better.. I moved to the countryside, did meditation to learn to feel when the energy level was going down, and always always stay within the limit. That took a lot of forcing
and I stopped taking any kind of medicine, tranquilizers, painkillers, only some vitamines. And I learned to embrace the illness, really love it (I know that's sick, it wouldn't last more than a few minutes), but that way all the muscles got really relaxed. Oh well, who knows.
Anyway i do love the game idea and the ideas the others have put here. I hope you include to idea of severe CFS/ME into your game eg dark room completely bedridden and struggling to comprehend language or speak... seizures, cant stand .... etc. 25% of those with CFS have quite severe CFS/ME.
I too would love it if you had "bad guys" in the game too.. to represent ones such as Wessely and his cronies, it could also have a couple of heros (to represent world class CFS experts).
// I totally understand why you would want to shoot Wessely :-( thing is, this project is to convince healthy relatives and friends that ME is horrible and "fatigue" is the kind you experience in a concentration camp, so they wouldn't get any jokes on Wessely, and probably they agree with him in the beginning. the goal is to change their mind.
A huge part of the battle with CFS/ME is getting a proper diagnoses... so i guess big part of the game should be based on that.. and how to get a diagnoses and the trouble involved in doing so. (i think i saw about 12-16 doctors before i finally found one who believed in CFS/ME thou things arent as bad as that nowdays). Once one finally finds a doctor and gets diagnosed... the next doctor saga is finding a CFS specialist who can help (as doctors dont seem to know what to do even once one gives a diagnoses). And even when you do find a CFS specialist, each one has his own areas of speciality which he focuses on with the illness due to whatever theory he has on it and often ignores the other theories and experiemental treatments on it.
// very interesting, thank you, will include it.
There needs to be some frustration in trying to put the pieces together in the game and finding the right people to help (heading in the right direction to be helped rather than being actually made worst by doctors who dont understand the illness.. eg by things such as graded exercise therapy or by being told to just ignore the symptoms by a psychologist who dont have a clue).
Many patients dont even get dressed as they are doing their best to conserve energy. (Im currently going quite well but I only get dressed once every 2-3 days.. my whole brain works around energy conservation to avoid getting sick).
There could even be a working part to the game..when the patient is in beginning stages of the illness....being forced to work but getting sicker in doing so (I smashed up two cars while being made to drive to work too tired)... leading to then having to fight for social security for disability payments.
The game to have a representation of reality.. needs to be filled with disasters/bad surprises, frustrating situations and an intense will for survival in trying to overcome all the battles involved.
best luck with it. Actually i do think this whole thing could make a very good game due to all the circumstances which can be put into it. You could also give clues but fuzzy ones so it has to be half guessed at what they are saying.. to represent issues with blurred vision or jumbled up word clues to represent having trouble thinking or in comprehending language.